Think about the last video game you played. How did you know where to go next? How did you know to interact with a character or jump up onto a ledge? What made you decide to take a left instead of a right? What about the game before that? How can game developers make this conveyance accessible to players from multiple countries with differing abilities?

Pip-Boy map markers [1]

Some games definitely make this more overt than others. For example, in Fallout 4, the player can see objectives on screen [1] and can access map markers to assist them in knowing what to do…

Jacob Ryan Wheeler

★World-Building Level Designer with a background in the education sector

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